Managing a classroom is a crucial aspect of a teacher's job. From behavior to time management, lack of control over your class can handicap your students' learning experience and even lead to diminished test scores. Classroom management games can get your students involved with monitoring their own behavior and contributing to a productive class experience. This takes some pressure off of you and is a viable "change up" to the monotony of perpetually telling students to behave.

Classroom Rules with Pictures

You can find many pictures online that express some common classroom rules, such as "work quietly" and "hands to yourself." Determine your classroom rules and print out two copies of each corresponding picture. Write the description of a particular rule above one picture and leave the other one blank. Go over the word descriptions for each rule, then use the description-less pictures in an identification/flashcard game. For example, the first student to raise her hand with the proper description (word for word) gets a point. This game reinforces your class rules, so later you won't have to tell your students what to do; you can just point to the appropriate picture.

Group Points

This is a day-long game that encourages student compliance with your classroom rules and the specified tasks of the day. Divide your class into several groups. Throughout the day, keep a tally of each group's "behavior points." When you catch a group doing something appropriately, add one point to their total. If a group is misbehaving or not performing up to par, then dock them a point. Use incentives and prizes for the team with the most points, such as extra recess time.


Children can become distracted and rowdy when they are bored. To keep them engaged, try new ways to introduce or review topics. Use "Charades" to have students act out topics of the day. Divide the students into several groups, and have each group pantomime for the other groups. The group that guesses the most topics is declared the winner. This activity forces students to think of each topic in new ways, so they can properly act them out and guess them. This helps in memorization and application of the new information you taught them.

Apple Pass

This game also offers a new stimulus for those hands-on learners in your class. This game keeps students engaged with lesson topics, while encouraging group discussion. Have the students toss an apple around a circle and blurt out words from the day's topic. The words can be vocabulary or any relevant word. If the validity of one of the words is called into question, then allow the student to justify his use of it. This helps keep the students engaged and develops their reasoning skills. Otherwise, if a student drops the apple or doesn't say a word quickly enough, he is out. The winner gets the apple as a treat. This instills healthy eating habits. Make sure you wash the apple before the student eats it.